Модификация Misery 2.0 - Ссылка
Изменения вносимые патчем 2.0.1
CHANGELOG FOR PATCH 2.0.1:
VISUAL FIXES / UPDATES
• Improved textures for 2 "PM Makarov” profiles
• Optimized textures and bumpmaps for all AKM profiles
• Implemented titles and descriptions to The beak (drink + crow beak mutant part)
• Pseudogiant hand icon
• Improved visuals for rain, fog and flashlight
• Written new description for SIG 550 SNIPER
• Added ‘dusk vision illumination’ to PSO-1-1 special-purpose scope
• Fixed missing upgrade icons for some profiles of PM and PROTECTA
• Added fix for boar leg mesh
• Fixed repair window GUI
• Added usage sequences to ‘glucose shot’ and ‘small glucose shot’
• Fixed name and description of ‘pseudogiants eye’
• Disabled environment props temporarily for development testing purposes
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AUDIO FIXES / UPDATES
• Improved sfx for 545x39mm + 762x39mm suppressed version
• Improved sfx for PM Makarov + AKM profiles
• New unique drinking sfx for consuming The Beak (crow drink)
• 30% volume decrease for lots of random ambient background sfx
• Muted many distant gunfire sfx and added a new jet fighter sfx
• Restored old Radio Mod to maintain music in bases
despite disabling of dynamically spawned props
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ECONOMY FIXES / UPDATES
• Reduced selling prices of artifacts by 30%
• Increased ammo drops by 50-100% (depending on type)
and reduced trading prices of all ammo types 2x
• Reduced trading prices of all explosive items by 30-50%
• Reduced selling prices of all mutant parts by 20-40%
• Fixed all reported trade exploits (UPD, IEDs, detectors and mutant parts)
• Reduced trading prices of all ammo types 4x
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REPAIR FIXES / UPDATES
• Lowered minimum item condition requirements of most repair items by 10-25%
(depending on type) also increased base effectivity and price accordingly
• Increased condition of looted weapons by 15% by average
(but there is a chance for being lucky and finding a quite well maintained one
– especially on higher NPC ranks)
• Added, described and balanced new item: HELMET REPAIR KIT
• All weapons get worn 30% slower and have 30% smaller chance to jam regardless of condition
• Disabled helmet upgrades for exoskeleton
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DAMAGE FIXES / UPDATES
• Lowered NPCs resiliance to piercing damage by 15%
• Increased overall damage taken by all PC classes from bullets by ~10%
• Changed all anti-damage upgrades of suits to display the property with
positive values instead of negative one
• Reduced anti-damage effectivity of ‘kevlar plates’, ‘steel plates’
and all mutant skins 4x. Artifacts got it lowered only 2x so they are now
2x more effective in comparison to above-mentioned attachements
(modified descriptions accordingly)
• reduced anti-bleeding upgrades for all armor upgrades 4x
• reduced anti-damage effectivity of all artifacts 2x
• Increased damage dealt by all knives by 50%
• Bandits in trench coates now have only little more protection than leather
jacket-wearing ones
• Made some NPC meshes properly use ‘no helmet’ protection config
• Bleeding rate for all PC classes is now the same – they of course still
differ in overall damage taken
• Reduced actor bleeding rate and wound scale by 60%
• Reduced the chance of player playing all ‘getting hit’ animations
by 25% regardless of animation level and PC class
• Increased the odds of NPCs playing the ‘getting hit’ animation after being damaged
• Overall damage increased by 1.5-2.0x depending on mesh
+ extra 1.5x damage factor increase to head shots
+ extra 20% increase to piercing damage
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BUG FIXES
• Mosin Nagant + Obrez rechambered for 7.62x54mm caliber
• NPCs, mutants and animals will explode during a Blowout
• 1 skybox seamline fixed
• Worn PM Makarov profile silencer disabled
• Added title + descriptions to sako m95
• Gsh-18 now rechambered for 9x19mm + uses corresponding type of silencer
• EXO-SKELETON dont have helment upgrades any more
* Fixed some amount of save corruptions
connected with faulty ‘mechanic repair delay’ feature
• Fixed flashlight positition and animation which makes it work properly on all resolutions
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WPN CALIBER FIXES
• All profiles of DESERT EAGLE now fires the .357 ammo
• MOSIN-NAGANT and OBREZ now use the cheap 7.62×54 R ammo
(which now has new, dedicated description and icon). Honorary Mosin can be upgraded to also use
SVD / SVU 7.62×54 H1 and H14 rounds making it a choice also very late in-game
• Fixed numerous problems with DESERT EAGLE sometimes trying to spawn with 3rd
ammo type on NPCs – DE has only two ammo type
• Fixed description and icon to 7.62×54 R rounds fired by MOSIN-NAGANT
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WEAPON FIXES / UPDATES
• VAL, GROZA and VSK are now able to equip dedicated PSO-1-1 scope
• Russian KSVK 12.7 rifle added to the game
• Fixed zoom rate for GSH-18
• Made assaulter again spawn with 9x19mm ammo which matches updated ammo type for GSH-18
• Fixed descriptions of AKM profiles
• Made ‘unique military knife’ to go into the normal slots as other knives do
• Fixed all remaining upgrade trees for new weapons: (availabillity icons / tool restrictions)
• Made LR300 ‘Modern’ able to also take ‘tier 3′ upgrades
• Fixed zoom rates for all remaining guns which had it on default level.
Also did so for Sniper class with greater zoom
• Increased ammo drops by 50-100% (depending on type)
• New improved bore animation for VSK-94
• Silencers now increase accuracy by 15% instead of lowering it by 40% as
it was before
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A-LIFE FIXES / UPDATES
• Completely disabled ‘automatic detection range’ for: humanoid mutants,
psy-mutants and giants
• Slightly increased ‘automatic detection range’ for: chimeras, dogs, pseudodogs,
cats, boars and fleshes (listed by increasing range)
• Made final balance tweaks to ammo counts and dropped weapons conditions
• Made drops more diversified by ranks and overally more random
• Npcs can now additionally drop ammos other than for the weapons they had on them
• Added numerous quest NPC profiles to ‘combat_ignore’ override list to make
their behaviours more predictable and in-line with quest lines
• Attempted to fix Shevchenko and Ranger Station missions work properly in every instance
* Fixed ‘Monolith recruitment’ mission in Jupiter
- Monolithians will no longer attack Duty / Freedom emisarries
• Disabled DESERT EAGLE, MOSIN-NAGANT and OBREZ to spawn on NPCs with incompatible ammo types
• Temporarily disabled artifact orders quests from Beard for development
testing purposes
• Made NPCs somewhat less perceptive and locating the player slower over
the long distances and at nights
* Disabled all spawning on smrter smart_terrains to prevent mutant multi-spawns.
* Reduced max_population on zat_b5 smart_terrain and zat_b52 to vanilla
• Disabled zaton_smrter_sim_8 and 9 from a-life
• Disabled the ‘target_smart’ entry for all human squads
• Prolonged body stay time in release body manager to 1 hour
– additionally bodies will not disappear if closer than 200 to actor
* Blowout will now happen every 84 hours by average
• increased chances of finding medicaments on NPCs corpses (risen 5x)
• Made Mercs at Water Plant in Zaton spawn in much higher rank (basically a dozen of
heavy-armored freaks)
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PERFORMANCE UPDATES
• Decreased overall RAM consumption with 100 MB
• Lag and stutter reduction due to file optimization
• Disabled ‘sun quality’ and ‘sun shafts quality’ settings reverting to
‘high’ on game start
• Switch_distance is now 300 by default
• Lowered maximum body count on level to 100
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CTD (CRASH) FIXES
• Fixed crash with missing rank for ‘wpn_m1891_alun’
• Fixed crashes with missing meshes: ‘stalker_merc_10′ and ‘stalker_duty_sargant’
• Fixed crashes related to VSK94 wrong anim assigment
• Fixed crashes when trying to upgrade GALIL
• Fixed crashes with recoil upgrades for M21 and M24
• Fixed crashes with ‘inventory upgrades’ mentioned in log when trying to upgrade
certain weapons (like SPAS-12) with certain upgrades (like increased ammo count)
• Fixed crashes when trying to upgrade / repair ‘rusty’ profiles of many weapon
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MISC UPDATES
• New overcoats have upgrade trees
• Updates to weather cycles
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* Requires a new game start (recommended)
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