Оружейная сборка SPTCH Lite Experience на S.T.A.L.K.E.R. Тень Чернобыля.
-Изменён худ.
-Заменено всё ПЫСовское оружие.
-90% оружия взято от оружейников NLC 7 (Псевдо-С.Т.А.Л.К.Е.Р., Mari...). Спасибо им за эталонные работы.
-Остальные 10% взяты с сайта АМК и пака OWR3(рг6, болт). Спасибо им тоже.
-Новая озвучка оружия.
-Некоторые текстуры отредактированы мной (SteeloGraf).
-Всё на руках ЧН+Ксс (ну или почти всё). Рук ТЧ не осталось.
-Можно встроить в сюжетный мод на ТЧ.
-Т.к. некоторые модели используют правленные рендеры, то рекомендуется ставить мод
на версию 1.0005 - 1.0006. Для версии 1.0004 есть адаптация.
Установка:
1.Для версий 1.0005 - 1.0006.
1.1)Скинуть папку bin с заменой файлов.
1.2)Скинуть папку gamedata.
2.Для версии 1.0004.
2.1)Скинуть папку gamedata.
2.2)Скинуть папку gamedata из папки Adaptation 1.0004 с заменой файлов.
Скриншоты
Внимание: ожидайте | до открытия ссылки |
Комментарии
crashing at objects
Executing config-script "user.ltx" ...
[c: \ users \ public \ documents \ stalker-shoc \ user.ltx] successfully loaded.
Starting INPUT device ...
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* [win32]: free [4050572 K], reserved [44300 K], committed [99368 K]
* [D3D]: textures [0 K]
* [x-ray]: crt heap [7007 K], process heap [1778 K], game lua [0 K], engine lua [0 K], render [0 K]
* [x-ray]: economy: strings [1050 K], smem [0 K]
Executing config-script "e: \ stalker - shadow of chernobyl \ en version \ gamedata \ config \ default_controls.ltx" ...
[e: \ stalker - shadow of chernobyl \ en version \ gamedata \ config \ default_controls.ltx] successfully loaded.
Executing config-script "user.ltx" ...
Executing config-script "e: \ stalker - shadow of chernobyl \ en version \ gamedata \ config \ rspec_default.ltx" ...
!! Unknown command: r__wallmark_ttl
!! Unknown command: rs_skeleton_update
[e: \ stalker - shadow of chernobyl \ en version \ gamedata \ config \ rspec_default.ltx] successfully loaded.
Executing config-script "e: \ stalker - shadow of chernobyl \ en version \ gamedata \ config \ default_controls.ltx" ...
[e: \ stalker - shadow of chernobyl \ en version \ gamedata \ config \ default_controls.ltx] successfully loaded.
!! Unknown command: sv_statistic_save_auto
[c: \ users \ public \ documents \ stalker-shoc \ user.ltx] successfully loaded.
SOUND: OpenAL: enumerate devices ...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default)
2. Generic Software, Spec Version 1.1 (default)
SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound: cache: 32773 kb, 3805 lines, 8820 bpl
Starting RENDER device ...
* GPU [vendor: 10DE] - [device: 1C02]: NVIDIA GeForce GTX 1060 3GB
* GPU driver: 24.21.13.9811
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 4087 M
* DDI-level: 9.0
* GPU shading: vs (fffe0300 / 3.0 / 30), ps (ffff0300 / 3.0 / 30)
* GPU vertex cache: unrecognized, 16
* DVB created: 1536K
* DIB created: 512K
count of .thm files = 6
load time = 62 ms
* distortion: used, dev (30), need (14)
* SSample: 1024x768
* SSample: enabled
- r__tf_aniso 4
- r1_tf_mipbias 0.
Starting engine ...
Loading DLL: xrGameSpy.dll
!! Missing ogg-comment, file: e: \ stalker - shadow of chernobyl \ en version \ gamedata \ sounds \ characters_voice \ scenario \ video \ intro_gsc_wp_r.ogg
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 4
- r1_tf_mipbias 0.
* SSample: 1024x768
* SSample: enabled
* GPU shading: vs (fffe0300 / 3.0 / 30), ps (ffff0300 / 3.0 / 30)
* GPU vertex cache: recognized, 24
*** RESET [3056 ms]
"e: \ stalker - shadow of chernobyl \ en version \ bin \ xr_3da.exe"
* phase time: 0 ms
* phase cmem: 70821 K
Expanding the c ...
Loading objects ...
Loading models ...
FATAL ERROR
[error]Expression: fatal error
[error]Function: CRender :: texture_load
[error]File: E: \ stalker \ sources \ trunk \ xr_3da \ xrRender \ Texture.cpp
[error]Line: 295
[error]Description: <no expression>
[error]Arguments: Can not find texture 'swmt \ ammo \ shell_12õ70'
stack trace:
version incompatibility, this value "shell_12õ70" can not be read by the game engine and probably there is no such value in the modification, and there is such a deformation in the file names when you try to install a mod created on the Russian version of Windows on the English version of Windows does not have a Russian language pack. As a result, there is a deformation of file names and as a rule it leads to errors.